I have to take your word on the ease of it Remi. :)
I hope as discussed here
http://www.talkgraphics.com/showthread.php?t=30830
that xara are in a process of transition that things will soon take off again ..
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I have to take your word on the ease of it Remi. :)
I hope as discussed here
http://www.talkgraphics.com/showthread.php?t=30830
that xara are in a process of transition that things will soon take off again ..
It's easy for developers who knows something about a drawing software. See also my post #30 of this thread (from April 2007):
- Render the current drawing into a bitmap (for the user invisible).
- Use already well known graphic algorithms to recognize the boundaries (for the user invisible).
- Insert the calculated vector shape in the drawing.
- Finished.
Remi
I can see a lot of use for a vector flood fill tool. It will save a lot of creating separate shapes. It will allow artists to create lines and draw and fill later, without worrying if all the shapes are actually closed.
Remi
I agree that the steps needed are simple to define.
But without knowing the code I could not say if they are simple to implement. That is why I say I take your word. I would not have the time to examine the code at present, should it in fact be available :)
Keith
I agree - the feature to automatically close gaps when filling is a very common one in animation programs, including vector ones such as Toon Boom - where unclosed areas [eg head hairlines] are common.
Steve, I understand what you mean. The problems comes with the details. But if the Xara developers wouldn't be in the position to solve such problems, then good night...
Remi
Lets hope they are :D
I've done a YT video outlining how to fill open shapes in a similar fashion to using a Live Paint Tool. It's by no means as versatile as if you were to use a Live Paint tool--it's a static process, but it's much quicker than drawing closed objects over the regions you wish to fill by hand.
Xhris
yes - that methodology has been discussed here an elsewhere on the forum - thanks for the tutorial :)
Excellent tutorial Xhris. Thanks a bunch.
There was an easier way, so I redid the tutorial.