Quote Originally Posted by gpetty View Post
The above options seem to have done the trick. The make completed without additional errors.

The resulting executable is huge: 784 MB. I've tried executing it, but so far all it's done is generate a couple dozen lines of debugging info. Although it hasn't terminated (it stills shows up in ps), there's no sign of life; even the debug comments have stopped. I'm uploading a file with the captured debug output, in case anyone can make sense of it.
The size is probably debugging symbols. Mine is "only" 147Mb.

In order to execute it successfully, you need to put it into a MacOS "bundle". I think this is pretty easy (some sort of mkdir with permissions and a copy). I'm not sure of the details, but I think it's something like this:
mkdir -p XaraLX.app/Contents/MacOS
cp xaralx XaraLX.app/Contents/MacOS

then
open XaraLX.app

Quote Originally Posted by gpetty View Post
I have no experience with the Linux version .. I only learned of Xara two days ago, but it sounded like a potential alternative to commercial programs like Adobe Illustrator. I had already shelled out for the Windows version of AI and was reluctant to do it again now that I've switched to the Mac world.

Re endian: I'm attempting to build Xara LX on an Intel-based Macbook. I assume the endianness is the same as for Linux on Intel machines.
Yes it is. You should have less difficulty here. I'm just saying it's early stages building for the Mac. But don't get me wrong, we appreciate people building it and testing it!

(you can, BTW, build wx for gtk if you install gtk on the Mac. Xtreme should then build fine but you will have a gtk interface not a Mac interface which is not what you want I presume...).

Alex