Hey there, using 3dsmax.. I'm trying to make a toothbrush with its bristles, brush/collide and deform over teeth. Accurately.
I have all the models built and the static models renders beautifully through vray.
Sounds simple enough but I have attempted massFX without luck, the cloth is too soft, the rigid body doesn't seem to have a springback. I've tried fur and hair, and whilst it looks promising, when doing it accurately, the geometry passes through and it also looks like spaghetti. And lastly with particles.. I am battling with the learning curve and stability of particles, flow and deflectors.
So I just need help! There has to be a simple solution!?
Any feedback welcomed!
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