Here is my approach to get a Blender file to render in a web page:
- Unzip THREE - Windmill.zip
- Add & into the just-created THREE - Windmill_xar_files folder.
- It is messy as TG would accept too large a file.
- It is not my design but i kept if to line up with the following tutorial.
I worked through most of https://r105.threejsfundamentals.org...-load-obj.html to get something that worked.
Changing the unpacked .Blender files was tricky to say the least.
Getting them to play nice in Xara was harder.
I failed to render the back of the sails as I think I lost one of the textures.
I finally discovered that you cannot animate .OBJ files as everything is one lump.
I was amazed that the texture files are so big. The XAR file is all of 24kB.
I now have a use for Filer Forge 11 that I purchased a few months ago.
Moving on to gLTF files and learning about textures and texture atlases.
Acorn
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