Here is my approach to get a Blender file to render in a web page:
  • Unzip THREE - Windmill.zip
  • Add Click image for larger version. 

Name:	windmill_001_base_NOR.jpg 
Views:	127 
Size:	193.3 KB 
ID:	132559 & Click image for larger version. 

Name:	windmill_001_lopatky_NOR.jpg 
Views:	114 
Size:	188.5 KB 
ID:	132560 into the just-created THREE - Windmill_xar_files folder.
  • It is messy as TG would accept too large a file.
  • It is not my design but i kept if to line up with the following tutorial.


I worked through most of https://r105.threejsfundamentals.org...-load-obj.html to get something that worked.

Changing the unpacked .Blender files was tricky to say the least.
Getting them to play nice in Xara was harder.

I failed to render the back of the sails as I think I lost one of the textures.

I finally discovered that you cannot animate .OBJ files as everything is one lump.
I was amazed that the texture files are so big. The XAR file is all of 24kB.
I now have a use for Filer Forge 11 that I purchased a few months ago.

Moving on to gLTF files and learning about textures and texture atlases.

Acorn