Someone might find Gary's Apple logo tutorial on link http://www.xaraxone.com/tutorials/jan09/, for that summarized a small sheet how to export the Apple logo as symbol from Xara to Blender in .svg format:

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The +6 small tips are just my investigations for questions 1) the imported object arrives too small , then 2) its center is not in the mass, 3) it is imported as curve, so need to be mesh, 4) it arrives with a lot of triangle faces, so how to simplify, 5) it is flat so should be extruded and 6) one face can be not enough for bevelling, so can be worth to create inset faces.

As I find bevelling such .svg object can be quite tricky depending on the shape, so surely more small tips would be needed