Hello all,
Does anyone know a good technique for applying gradual, linear perspective to textures used to fill shapes? An example will make my question much clearer (the attached drawing, both in JPG and .XAR).
The top shape is a carpet (or something) with a bitmap fill applied. I want to draw it curled, as in the bottom shape--the texture doesn't follow the contour of the object (as expected, since this isn't a 3D modelling program).
But is there some way to simulate the gradual rotation and foreshortening of a texture, to make folds and curls in fabric look more realistic?
Thanks!
- Jesse
Bookmarks