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The final results of any illustration is entirely based on the quality of the resource photo I'm using. I started working on a different version of this one, but decided the pixelization was too bad, so I searched for a better photo and found an amazing one 6000 pixels wide with lots of great detail. Unfortunately that means I spend more time getting those details included, so this took me 3 times as long as the other illustrations, but the results are telling. I'm really glad I found the hi-res photo, I've never seen the bit and bridle up close before, but this photo showed it clean.
This one is the Yabusame (mounted archer samurai)...
Second to the last illustration (that I absolutely need, not necessarily the last ones...) features a yamabushi on a mountain peak performing some ritual. The yamabushi is an alternate paladin class for Kaidan. This is the only one with a background, since the resource photo featured him on a mountain peak, which fit the concept so well, I had to include it.
Having not said it until now, as I thought it was obvious, all these illustrations are entirely created in Xara - nothing hand drawn, nothing else added.
Could you tell us how you used the resource photos to come to these wonderful drawings?
If I get some time, I will create a tutorial for this, but am currently trying to get lots of work done in a near deadline for publication - so no time to design a proper tutorial for the time being. It takes a careful eye and an understanding of your tools - it's not an easy process, but as shown above it's something that Xara is very capable of doing. One thing though, I still use Xara Xtreme Pro, and I don't know how directly applicable such a tutorial would serve for the most recent upgrade. I don't want to duplicate a process that is no longer the same. Give me a couple of weeks, I may be able to get to a tutorial.
Just as a quick explanation, all I am really doing is tracing a photo with a mouse. I am not using the Auto Trace function as it's results is not what I want. Sometimes I need to apply a feathered edged on an element, and when I do, the background color needs to be behind the element on top. In Auto Trace there's a hole behind each element for a solid white background, which is not what I want. So I create each element as I need them, sometimes moving them to layers behind others. I will show you all this when I get time to create a proper tutorial.
Michael
Last edited by Gamerprinter; 10 April 2012 at 03:37 PM.
Thanks. I'm looking forward to the tutorial!
Finally done with the project that has taken all my time, Way of the Samurai has been released and now has 2 each 5/5 star reviews. One review is on the same page as the above listed product. The second review is here...
I will try to get to a tutorial sometime this week.
On June 13, we will start a Kickstarter project to raise the financing to finally create a Game Master's Guide to Kaidan, and possibly a Players Guide to Kaidan, as well as a Bestiary. It depends on how much funds we collect. I'll post a formal announcement, then.
Michael
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