Starting learning this modeler. Great potential although smoothing is a little tricky. Otherwise
a very clever program.
Emanuel Brito
www.homographicus.com
Starting learning this modeler. Great potential although smoothing is a little tricky. Otherwise
a very clever program.
Emanuel Brito
www.homographicus.com
Starting learning this modeler. Great potential although smoothing is a little tricky. Otherwise
a very clever program.
Emanuel Brito
www.homographicus.com
Ha, you are a quick study for sure Totaly an awesome model for someone "just learning "
Smoothing... hmmm, I usualy box things out in level 0 as you have done here... and if the whole model requires smoothing then I would obviously do just that, and to see just how the model would look smoothed I would hit "shift/tab" for smoother preview...
Other than that, you basically have three choices...
1) You can select just the area/part of the model you wish smoother, and smooth it... this will smooth said area to one row of poly's past the original selection... this extra row affected is the area of influence...thus, the closer you have a edge/loop to your selected area, the less you will notice this extra affected area when rendering...
added note here... this will also cause ngons... those poly's with five or more edges, thus either you will render in an app which supports ngons, or perhaps the app used will tesselate said ngons into tri's, or you could always cut and connect all to make up nice quads before exporting.... if you are smoothing an organic like model, or have some edges defined as hard/creased edges, or have done the appropriate edge bevels to create influence edges, then there should be no ngons upon further smooths...
2) do a loop cut to make one object divide down the loop and into two objects, whereby you can select one of the objects to smooth, while still retaining the original structure of the remaining object... keeping in mind this will obviously now be a model of parts, placed together to make up a model
3) you can assign color to each area you are looking to smooth, and when finished, select whole model, export as .obj and import into an app which supports these colors as seperate objects, and that also supports say Catmull-Clark subdividing...
There are quite a few cool tools and techniques to employ when using Wings3D... so if ya have any questions by all means, ask away...
You are off to what can only be described as a fantastic start with Wings3D there Emel, keep up the great work... this is a very cool looking tank
This is a FANTASTIC model, and it looks like you've picked up the Wings3D workflow rather well, Emanuel!
Is that render in the middle done with Strata?
Dan Huff
http://home.neo.rr.com/nikko/
Gidgit, there's a lot to learn about wings for sure. Dan, the middle render is a Strata Raytrace of the 3DS object imported.
Best,
Emanuel Brito
A fantastic model !!!
... and the true expression of what is "box" modeling, with all those boxes articulated, superposed, etc.
kindly,
ivan
I agree Ivan, this is a terrific example of box modeling for sure
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