Here is a little - fully rigged - model i was working the last days for a new puzzle game i am working on.
it is low level, as it was planned to go into a realtime 3d engine, although i am not sure if this is final word. maybe i'll go for pre rendered toon look.
modelled in a combination of silo and softimage, textured in zbrush.
whole scene has about 2700 triangles.
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