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Thread: Call for GidGit

  1. #1
    Join Date
    Nov 2000
    Location
    Lisbon
    Posts
    468

    Talking Call for GidGit

    Decided to offer you this Mobile as a proof of my consideration to you!!!
    In fact I'm offering the personalized telecom company too!!!!

    The great thing here, is that the object goes to Cinema 4D with a merely 6 Mb size even pushing hard the N-Gons resolution. Within Cinema 4D, no need for HyperNurbs. Mesh very clean, no need to untriangulate, optimization whatsoever. This is indeed a great application. No surprise, the guy wrote the code for Rhino. It's amazing how this 5Mb application can handle. It's the first Beta evaluation I remember trying whitout a glitch, a crash or freezing.
    I'm doing this in an AMD Athlon at 1024Mhz with a very old 64Mb AGP Asus graphic card and 512 Mb RAM (at 133) kind of museum stuff, and it works superb.

    My best,

    Emanuel
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Join Date
    Jan 1970
    Posts
    3,220

    Default Re: Call for GidGit

    That's just awesome of you Emanuel I am feeling like a CEO

    Nice worx as per usual, and done in quick fashion... you are having fun I can tell

    Yea, my computer has pretty much the same specs... ok to a point, then the wish list begins

  3. #3
    Join Date
    Aug 2000
    Location
    Goulburn, NSW, Australia
    Posts
    82

    Default Re: Call for GidGit

    Great work!

    Looks like MoI would be a perfect companion to C4D.

    Cheers

    Roger

  4. #4
    Join Date
    Jan 1970
    Posts
    3,220

    Default Re: Call for GidGit

    yea, it would appear that there is yet another beta release for moi, and this one has some new features and as well soem fixes in workflow...

    http://moi3d.com/download.htm

 

 

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