Bill,

The white rectangles along the bottom (with various Fps [Frames Per Second]) are buttons. Are you clicking these and seeing the varying visual effects?

All the frames are identical. The only thing that alters between frames is the number of frames per second. This creates varying visual illusions. Some appear stationary but grow and shrink whilst others appear to rotate either clockwise or anticlockwise etc.

The goto command simply creates a loop. So for example I have Frame 1 that displays for 0.5 secs then moves to Frame 2 which displays for 0.5 secs. now INSTEAD of going to Frame 3, the goto command instructs the player to return to (goto) Frame 1. In this way the player continues on an endless loop between Frame 1 and Frame 2 until instructed to do elsewise by a button press event.

Does that make sense? If not get back to me.