Miress, great job!
Does the prg you use put in all the reflections (etc.) or do you have to do that?
Miress, great job!
Does the prg you use put in all the reflections (etc.) or do you have to do that?
-=Bob=-
Hi Drifter.
Thank you a lot. Reflections are made with hdri. But it is not correct. I post some new renders. I play with lights. When I´ll prepare render scene, I finish car and do final render. It´s some work with it and time withou my wife .
miress
[you see it]
update, maybe final render
miress
[you see it]
Hi everyone.
I post final render (for me). I know, that it is not perfect, materials and renders wants better....but I´m very happy for this results. I hope, this car find some friends.
With regards...
miress
[you see it]
Miress, absolutely beautiful!
Looks just like the car I drive.
(not)
-=Bob=-
Beautiful car, Miress.
Huge speakers inside, too. The driver will need earplugs. Don't turn the volume up full or you'll probably break the canopy....
Just noticed something. No side windows. Might be inconvenient if you were to going to buy something to eat on a drive-through...
Last edited by Grafixman; 23 October 2006 at 01:07 AM.
Thank you men...
Grafixman: side window yea...it is car for drive, not for eat ))). Roof is open by hydraulic system placed rear of the roof. It is not practical car ) I know. Only for drive. Everythnig in it is very modern, backward mirror are electronical, everything is electronical, seen at big display on board desk.
miress
[you see it]
Just pulling your leg, Miress. It's really an example of excellent modeling and rendering. You said you used poly modeling. I'm trying to figure out how you modeled the seat. Complicated curves in there. Perhaps a wireframe and some quick summary on the process?
Thank you a lot Graphixman...Everything what you see, is poly modeling. And the seat too. I post you some wire.
Quicky summary:
- draw blueprints
- I use box modeling which one I separate at the finish. Half of model is polygon and hlalf is smoothed poly, where I see result.
- I usually start with body, when is body ready (roof, glas, lights, doors, backlights etc.) next are tires or something other. It does not matter. Anyway I return to previous parts and innovate them.
- When model is done, I prepare the scene environment, when it will be. When is everything ready I will go to assign materials. Carpaint, glass, lights, seats etc.
- Then I prepare lights and setup the render engine (usually Mental Ray).
- It wants a lot of tunning of Render Globals and trying and traying and trying.
- When is render done, I look if some postproductions adjustment are needed. When yes, open in postproduction software and make retouch, color correction etc.
- And at the end it look like it look .
miress
[you see it]
Very nice. Not complicated at all after seeing the wireframes. You take full advantage of the smoothing process. Thanks for the pics.
So the head and tail lights are UV mapped images?
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