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  1. #1
    Join Date
    Oct 2005
    Location
    New Zealand
    Posts
    414

    Default Please don't bite lol

    Another image or two made using PI 8...
    http://img.photobucket.com/albums/v4...ill-anim01.gif
    http://img.photobucket.com/albums/v4...2-Jamesjpg.jpg
    Some of the shading is incorrect, but I found the gun to be excellent practise using path edit
    IP

  2. #2
    Join Date
    Jan 1970
    Posts
    3,220

    Default Re: Please don't bite lol

    nice work Kiwi... the materials on the gun could be brushed and stressed a tad perhaps, but yea, nice shaping going on here
    IP

  3. #3
    Join Date
    Oct 2005
    Posts
    4

    Thumbs up Re: Please don't bite lol

    Great job Kiwi, wish that I was that advanced in the program to do that. I'm getting there but have that long road ahead of me..Just looking at my manual, urrrrfffff...


    Brandx
    IP

  4. #4
    Join Date
    Oct 2005
    Location
    New Zealand
    Posts
    414

    Default Re: Please don't bite lol

    Thank's Brandx,
    A good way of learning the tools is by doing tutorials and for drawing using PI Path edit, I like this site
    http://www.rosiespitutorials.com/introduction.htm
    Good luck
    IP

  5. #5

    Default Re: Please don't bite lol

    Arf! Arf! Here's one excited puppy barking....
    Large size gif animation is something I rarely try. The file size gets enormous sometimes. More complex movements gets jerky too. But you pulled this one off pretty nicely, Kiwi. How many frames for this one?
    The gun is REALLY great. Very smooth transitions from circles to curves for some parts. How did you do that? You can't connect paths in PI like you can with vector programs. . Unless you can draw circles freehand with the bezier tool....
    IP

  6. #6
    Join Date
    Oct 2005
    Location
    New Zealand
    Posts
    414

    Default Re: Please don't bite lol

    Thank's Grafixman
    Yes, I agree that file size can be a problem with gif animations but UGA is fairly good, giving plenty of options for optimising etc. Colours do seem to have more of an impact on the kb's than the actual frame size though.
    Windmill above has only 3 frames (More would make it less jerky) but the pool animation below has 70.
    I tend to draw all my pictures first holding my breath until finally at the end, checking the file size, cursing a bit... and then do what I can to reduce it whether it be by optimisation or reducing frame size.
    Must admit though, there are many times that the KB's aren't as high as feared.
    I never plan from the start to comprimise the quality of the drawing, just so file size may be acceptable.
    http://img.photobucket.com/albums/v4.../4shotpool.gif
    IP

 

 

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