<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> i'm sorry but you don't know what i mean
the help that we wnat is a explanation of this products (isa) or (sdk) through pictures to help me in my understand of this programmes
if you don't know any thing about it plz ask your friends and any one maybe hear about it ,,, <HR></BLOCKQUOTE>
Well, this is **not** simple or easy. It took me 3 weeks @ 16 hours to dig into VRML with 3D objects, despite I could generate the 3D objects via Cinema 4D XL.
There are two standars - VRML 1 and 2, where 1 is better suitable for any purpose.
You need a VRML editor where you can load your objects or models and modify them. Without this tool you will be pretty much stuck.
There is some freeware stuff around, but I don't have the links anymore, sorry for this inconvenience. If you will go for the commercial VRML editors you can spend hundreds of $$$, but the freeware stuff has the same features.
VRML is a science for itself, so be prepared to spend weeks to get along with it. Lots of 'trial and error'.
Unfortunately I didn't document the path I took, so I can't be of any help - I've deleted everything after I had finished the project because the client was an a..hole.
I don't know your objective, but if you don't need interactive 3D you'd be better of with Swift 3D from Electric Rain. It's a 3D engine that generates 3D objects for FLASH, and FLASH offers interactive elements as well. However, you can achieve more and faster results with Swift 3D than with VRML.
I've learned the hard way that the documentation on VRML is kind of 'wishy-washy'. You will be on your own in this area.
VRML had been a catcher during the hype of the dot coms, but now it's almost a dead game...
jens
jens g.r. benthien
designer
http://www.sacalobra.de
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