Hopefully, I can generate the same sort of interest we had with the "2D apps:3D images" thread here.
Why does the product of a 3D app have to be a realistic object? Doesn't the dynamic properties of an unreal object rendered realistically have some artistic merit? Attached is a sahape I did in KPT 5. It looks like a chrome brain or something. I like the puzzling quality of the shape contrasting against realistic lighting and rendering.
My Best,
Gare
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