<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Then how come that changing the antialising, anisotropic and other controls in the Direct3D settings for my graphic card very clearly affected the look and speed of this animation? If that does not prove this is DirectX/3D based I don't know what will. And I refuse to believe that these guys have programmed a full rendering engine also into those 64Kb of code!!!
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Download some of the 'intros' and start them on an old DOS machine and you will see that you are wrong. Just coding, nothing else, that's the rule. All the demos with more than 64 k are not allowed at the competitions, they are more for the fun of it and don't stick to the rules. Even if you'll be asked what type of audio card you use is a 'no no' for real intros.
And yes, the render engine is built into the code - that's the tough part of it.
jens g.r. benthien
designer
http://www.sacalobra.de
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We can't solve problems by using the same kind of thinking we used when we created them.
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