"Discovery" was rendered in Cinema4DXL 6.1 using a Dual 500mhz Mac w/512MB Ram. The image was a way to rid myself of the "too long winter" blues.
Ron Pfister
http://www.imaginationmagic.com
"Discovery" was rendered in Cinema4DXL 6.1 using a Dual 500mhz Mac w/512MB Ram. The image was a way to rid myself of the "too long winter" blues.
Ron Pfister
http://www.imaginationmagic.com
Ron Pfister
http://www.imaginationmagic.com
"Discovery" was rendered in Cinema4DXL 6.1 using a Dual 500mhz Mac w/512MB Ram. The image was a way to rid myself of the "too long winter" blues.
Ron Pfister
http://www.imaginationmagic.com
Ron Pfister
http://www.imaginationmagic.com
Thats cool Ron.
Stu. [img]/infopop/emoticons/icon_wink.gif[/img]
Nice texturing effect on the star fish. Have you considered doing an entire underwater 'community'? [img]/infopop/emoticons/icon_smile.gif[/img]
Hehee... that's a real pretty fish Ron, i like the concept behind the image.
I'm curious as to how the starfish was created???
Mark...
Mark
The Starfish started life as a HyperNurbs cube and was formed point by point. This sound like more work than it really is but, at the time, I didn't feel like lofting the object.
The texture for the Starfish (as with all of the models) was hand painted in Photoshop. A numbered grid was first applied as a texture then used as a guide.
Ron
Ron Pfister
http://www.imaginationmagic.com
Ron Pfister
http://www.imaginationmagic.com
Great, thanks Ron.
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