@ Randy... hiya Randy, good to see ya

Thanks, and oh boyo, are you ever in for a treat with ZB2... though I really don't know that much about it myself as I just got started in fooling around with it, I can say that it is so cool to work with... a bit left field when it comes to expecting a more traditional workflow perhaps, but wow on all the new goodies, and just how this new version feels... very stable, and so relaxing to work in once ya get over the new changes in UI...

Here for example, I took the boxy version of the dragon model, and smoother it once within Wings3d before exporting, just to give more geom for ZBrush, which btw, handle heavy geom with ease...

Tools> Import .ojb file into ZB, and then once dragging on the canvas to "draw" this new file,

I went into Tools> and hit Edit so as to enable 3d work like mode...

then I hit "frame" icon to gain the shaded wire mode...

then I clicked on the little >x< button to gain symmetry..

Now you add more geom by staying in edit mode and hitting "draw" icon and painting right on the model... you change the size of your brush to allow for more detail, or more volume...

and When ya just want to tweak areas, you would hit the "Move" icon and then same same, sizing your brush will aloow for more or less area to be affected... like one cool magnet tool

Ya might want to go into Tool> Geometry and hit the subdivide once or twice to gain more mesh to work with for such tweaking...

and that's as far as I have gotten, and I had a blast just working with these few tools...

Oh, and be sure to go up into Prefs>Mem and dial up the undo's and such for the options within said expanded menu...

Oh, and once you have a model all brushed out nice like, go into Documents>save as... and be sure to save the tool as well as the document... the document will open back up frozen to the canvas, the tool will open via Tool>load tool, as your 3d ready model... just hit edit and gooooo...

Have fun Randy



@ Mike....hey wow, the "press G" was going to be the next question and you already covered it Mike... so cool of you to do this for us noobs

Geez, you make it look so simple I like the examlpes, like wow, just like that...

Hey, about these UV's, Mike... so I model some creature such as the dragon I did, and take it into ZBrush and microploy the heck out of it, and thus end up with a pretty high mesh count... now I paint as per your instructions here, and save the UV map.... now, can I open up a presaved lower poly version of that model within C4D CE, and then apply the highpoly UV to this?

Any tip's and tricks would be so cool Mike... This UV stuff is the next step in 3D for me to learn, and man, it's great to have someone with your ZB knowledge to assist us in this...

and thank you very very much for this work you have done on this [thumbs up] This is rock'n

Keep it coming man, keep it coming