that was before my time here and i joined 15 years ago..... things were different then
that was before my time here and i joined 15 years ago..... things were different then
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Nothing lasts forever...
Yeah, I live in close proximity to (Mark the Keeper) the photoshop guru back then, and we used to go shoot some golf balls around together... Meet up at Shaunacy Golf and Country Club, have some lunch together and talk about what was the latest on tg... Time most certainly has changed. And man, could he ever shoot a ball.
When I first considered using 3D software, back in maybe 2000, I was looking at a TrueSpace ad, but it was priced at $1000 back then and was too rich for me. So I ended up buying Raydream Studio for about $400, and was my first 3D program. So I've always known about TrueSpace, but never looked. Of course, I've since used Cinema 4D, Nichimen Mirai, but now just using Vue Creator for most of my stuff while modeling in Wings 3D, but am beginning to dabble with Blender.
I had Carrara too, but didn't use it much. Also had Poser 1, 2, 3, 11, which I use less and less. I have to learn Blender...
Me, I'd call myself a professional amateur at 3D. I used 3D when I ran a graphic design/digital print studio. I only dabbled at 3D for some graphics needs. Afterward, I've become a professional freelance cartographic illustrator for the game industry, of which a large percentage of my maps have been created in Xara. I've used Xara since XaraX (the first version). Since 2008, I've got over 1800 maps published, including some of the biggest publishers in the game industry, both the tabletop roleplaying game industry, as well as one commission where I created all the multi-player maps for Call of Duty: Advanced Warfare Strategy Guide (using Xara to create those maps). Now I'm a small publisher of roleplaying game materials with 3 authors, besides myself - all Canadian, unlike myself. Because I'm a low budget small publisher, I cannot afford buying art, so I've dug out my 3D programs and have learned enough to be my own illustrator. I have done a few 3D illustrations on commission, though I'm not comfortable doing 3D professionally, except for my own purposes. My work is "good enough" for my niche, since a large number of competitors publish work with what I consider less than good enough... My work appears as high production standards, but its just me.
If Xara still maintains it's Art Gallery (I don't know, haven't visited in a while), but I'm in that gallery, and was a mention in several of the Xara newsletters.
I have no idea why Canadian author/game designers seem attracted to my company. Though the first one, I did some collaborative work with 10 years ago on a project and worked together well. Five years ago, I was creating starship deck plans and because I published my own map products at the time, he asked if I'd be willing to publish a science fiction adventure module using my ships. I said yes. He's a professor at Bishop University in Toronto. Another with less experience, but good game design is a nurse from Edmonton. Because I too was a natural artist since early childhood, I knew wanted to work in the art field, and ended up doing graphic design, though I much prefer creating illustrations than graphic design. I became an illustrator, late in life - say from 45 years old onward. I got a nephew who is also a video game addict, but at least he's just completed a Perdue University BS in Software Engineering and has a bright future, already hired (military drone helicopter software design) and started his first week, last week.
Interestingly, as I stated on a previous post, I was looking at a True Space ad in some graphics magazine intrigued by the idea of 3D, but I not having 3D needs at the time, couldn't justify it's purchase - which was expensive for me at the time. One month later, an attorney client asked if I could create a 30 second 3D animation of an automobile accident for court. I said, yes, but it would take me 30 days to create it. You have to remember, I hadn't ever used 3D software yet, but committed to a well paying job. I picked up Raydream, because that was closer to my budget at the time. I spent 2 weeks learning how to use the software enough to create animations, and then spent 2 weeks creating the actual animation. Due to my shadows being too dark, which I didn't discover until render completion (72 hours), that I had to correct and re-render another 72 hours. But I got the job done and paid for multiple times. That was probably the most gutsy decision on a client's job, but that's how I got started in 3D.
Last edited by Gamerprinter; 20 July 2022 at 06:32 AM.
being very good at something is never enough in itself, you need a reason to do it; and the reason needs to be one that satisfies/motivates you or you will be going down a dead end - unless you get totally ridiculous amounts of money, but even then it may not make you happy, it is unlikely to last - maybe whilst at school he had such a reason, but not now
I have to either tell stories or make a point, frequently satirical and political, controversial [I am going to miss Mr Johnson]
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Nothing lasts forever...
Fully agree with Handrawn, here. I create art because I must, good thing I have some skills because I am so compelled to create art, I'd probably do it, even if I were bad at it. I create because I must. I have other talents too, and do spend time on those activities as well, but my preference to creating art dominates my time. If I were more compelled to do other things, I would do other things. The point being, your son could have mad talents at creating art, but that's not enough to be an artist - you have to need to create it in order to pursue it or anything at all. He'll come into his own eventually (at whatever activity compells him), most of us do.
politics is a no-go area on TG, these days at least
ok you can get away with a drawing that is political, if you are demonstrating your drawing skills as opposed to your commentariat pov ...
again, I'll think about it....
Last edited by handrawn; 20 July 2022 at 07:29 PM. Reason: use fancy words, spellem rite
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Nothing lasts forever...
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