I like it, Gary. Those robot toys were very popular in the 50's. With lights, movement and sound effects.
I like it, Gary. Those robot toys were very popular in the 50's. With lights, movement and sound effects.
My childhood, too. I think this bad boy tool two D cells.
Oen question: does anyone prefer to see the finished art and a wireframe so you get a better idea how to reproduce effects. I listed them with Mr. Robot (that's an excellent TV series!) but much of the fun is education and provoking artists to riff on an idea
Here a created a cylindrical-kinda shape in Cinema 4D, rendered it in limited shading mode and then auto-traced it (with Vector Magic) to turn the bitmap into a series of vector paths, and then imported them to Xara. The crude, limited number of vectors was deliberate, to give me room for smooth shading, using gradients, transparencies, and blends. I don't think Auto-tracing by any measure is finished art.
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Tracing is not cheating. That was the subject of a Xara Xone tutorial years ago, I believe it's still up on YouTube.
My Best,
Gary
I always like to see the wire frames, Gary.
Nice work on the jug "what cha ma thingy".It has a thick, substantive look to it (hard to describe).
See my some of artwork and hear some of my music at www.kniteforcerevolution.com
or plastic. Thanks for that! I have been using a modeling/rendering/animation package two years before Xara came around, and I discovered that working with vector shapes in Xara is not all that different than working with vector paths in a modeler. Once that's accomplish, both the art of doing, and understanding what you're doing, plastic has certain characteristics, as does shiny, metal,m so once again t's time to bitch about MAGIX torpedoing Xara Xone. I have a video tutorial on the Xara Xone page of YouTube:
If you'd like to compare a Xara shape in Preview mode to a medium difficult wireframe in a modeling/rendering software:.
It isn't 100% intuitive to model, as it might be a lot simpler in Xara to experiment tracing over 3D extruded shapes for example. I needed 5 more sides, 5 more views to make this composition totally posable. I could also have extruded this composition to 0.0001 depth, and the wireframe would look identical to a Xara wireframe.
If you stretch your perception a little, a 3D object with no depth only has a front and a back side. A shape in Xara can be flipped—that's sort of like its back side.
My Best.
Gary
Great tutorial Gary
Egg
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Gary, you do the best tutorials. Just excellent.
For me personally I don't think everything needs a wireframe although they can be helpful Gare. Great rendering of the " cylindrical-kinda shape", but you know what the stopper makes me think of a water pipe. So there is an idea for you, Just a few minor alterations to your drawing and you have a water pipe.
Larry a.k.a wizard509
Never give up. You will never fail, but you may find a lot of ways that don't work.
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