An FYI on my process, in case you hadn't thought of it: I blended from a background object given almost 100% transparency, to the top object. You can even duplicate the fills on both, to achieve a graduated fill throughout if you wish, but for best results both objects should have the same number of nodes, and those nodes should be of the same general geometry. Graduated feathering would be a big improvement, and I think your own process is easier than mine even though it doesn't give true graduated feathering. It looks great, though!
David
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