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  1. #1
    Join Date
    Dec 2007
    Location
    Sunshine Coast BC, Canada. In a beautiful part of BC's temperate rainforest
    Posts
    9,864

    Default Re: Blender 2.61 is out!

    I've been experimenting with Cycles I had a bit of playtime with some materials and image textures. One thing though I noticed that Cycles doesn't seem to work with pngs with alpha at least not yet. There is a workaround though on BlenderNerd to apply alpha transparency to an object using the nodes. So far though I haven't found a way to render a transparent back ground, the RGBA setting is there but it doesn't work yet. Maybe in 2.62 ?

    Here's my first test render with Cycles

    Click image for larger version. 

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    Last edited by angelize; 18 December 2011 at 08:17 AM.
    [SIGPIC][/SIGPIC]
    My current Xara software: Designer Pro 365 12.6

    Good Morning Sunshine.ca | Good Morning Sunshine Online(a weekly humorous publication created with XDP and exported as a web document) | Angelize Online resource shop | My Video Tutorials | My DropBox |
    Autocorrect: It can be your worst enema.

  2. #2

    Default Re: Blender 2.61 is out!

    Nice job, Frances

    Cycles seems to look more photographic, but it's a hard distinction to put into words. As you get closer to objects, Cycles seems to look more natural in terms of lighting, etc.

    It is a bit frustrating that there are two different set-up methods depending on which renderer you want to use. I liked the old method of applying textures... it was very intuitive. With the node system, it's often NOT intuitive. Still, I am sure things will continue improving and all these concerns will be put to rest.

    Very frustrating is the lack of Normal Map support. Using Normal maps, we can get very 3D looking textures without much overhead at all. With Displacement maps, we have to sub-divide the object(s) quite extensively and this increases render times significantly.

    Peace and Merry Christmas

    James

  3. #3
    Join Date
    Dec 2007
    Location
    Sunshine Coast BC, Canada. In a beautiful part of BC's temperate rainforest
    Posts
    9,864

    Default Re: Blender 2.61 is out!

    Here is the same test render from Cycles with a little compositing done in Xara. some depth of focus and a vector frame and a bit of text. I find it so much easier to do the compositing in Xara.

    Click image for larger version. 

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    [SIGPIC][/SIGPIC]
    My current Xara software: Designer Pro 365 12.6

    Good Morning Sunshine.ca | Good Morning Sunshine Online(a weekly humorous publication created with XDP and exported as a web document) | Angelize Online resource shop | My Video Tutorials | My DropBox |
    Autocorrect: It can be your worst enema.

  4. #4
    Join Date
    Sep 2008
    Location
    Antwerp, Belgium
    Posts
    410

    Default Re: Blender 2.61 is out!

    Frances and James, you're geniuses.

    I had a brief look at 2.61 cycles and I am totally frustrated. I understood the materials and textures interface reasonably well (not in all details, but anyway), but now I'm totally lost.

    A simple example - I have a sphere and wat to apply a seamless tile - twice in the vertical direction and 4x in the horizontal direction, and I want the mapping to be spherical.
    Fairly simple in the previous version of Blender but I wouldn't know where to start with cycles...

    I will put a question on the Blender forum to see if there is any help (documentation, tutorials, ...) for newbies like me that want to start with cycles. I have the Blender for Dummies, but that's 2.5 based so I can stil use it for modeling and probably animating, but when it comes to materials it is outdated.

    A frustrated Blender user... I might have to change my signature for the time being
    Guy -

    I love these tools

  5. #5

    Default Re: Blender 2.61 is out!

    Hello Guy

    Yes, and you are right.

    Without unwrapping the sphere, I can't see a way to tell Blender (for Cycles) that there is a spherical mapping needed.

    Still, if you're using the Blender Internal renderer, everything still functions as before.

    I still want to do some experiments (as time allows) and see what I find concerning this very topic (necessities for mapping textures for Cycles). I have a feeling that (so far) it will have to be through UV coordinates. ie. unwrapping

    Hang in there!

    James

  6. #6

    Default Re: Blender 2.61 is out!

    Nice job, Frances

    I agree with you...Blender and Xara together make a formidable team!

    Peace and Merry Christmas

    James

  7. #7
    Join Date
    Sep 2008
    Location
    Antwerp, Belgium
    Posts
    410

    Default Re: Blender 2.61 is out!

    A useful link I got thru Blender Artists forum:

    http://blenderartists.org/forum/show...utorial-Series

    It links to 7 tutorials on cycles

    http://wiki.blender.org/index.php/Do.../Render/Cycles

    is the wikipedia manual

    and a blender Cookie link :

    http://cgcookie.com/blender/2011/09/...render-engine/

    Have fun !
    Last edited by guyke; 18 December 2011 at 04:19 PM.
    Guy -

    I love these tools

  8. #8

    Default Re: Blender 2.61 is out!

    Hello Guy,

    Doing the mapping was no problem... just use the automatic unwrapping options and do it that way. Then load the image into the UV Editor and position. Remember that you have to also load the image at the materials editor and set Vector to UV Coordinates.

    Click image for larger version. 

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    Blender 2.61 w/ Cycles

    ...but I still don't have it figured out yet about applying Normal (likely impossible at this stage) or Displacement (likely) from an image. That's next!

    Peace

    James
    Last edited by ODdOnLifeItself; 18 December 2011 at 04:47 PM.

  9. #9
    Join Date
    Oct 2006
    Location
    StPeters, MO USA
    Posts
    10,819

    Default Re: Blender 2.61 is out!

    Looks good Frances, I'm chomping at the bit to get back into it and hopefully learn to do it right this time.
    Larry a.k.a wizard509

    Never give up. You will never fail, but you may find a lot of ways that don't work.

 

 

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