Hello Guy,
Doing the mapping was no problem... just use the automatic unwrapping options and do it that way. Then load the image into the UV Editor and position. Remember that you have to also load the image at the materials editor and set Vector to UV Coordinates.
Blender 2.61 w/ Cycles
...but I still don't have it figured out yet about applying Normal (likely impossible at this stage) or Displacement (likely) from an image. That's next!
Peace
James
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