You can start with concept art. Practice your drawing skills and learn Adobe Illustrator and Photoshop. You can move on to 3D graphics later on.
You can start with concept art. Practice your drawing skills and learn Adobe Illustrator and Photoshop. You can move on to 3D graphics later on.
I think the first step you need to take is enrolling for a graphic arts program. Like someone’s already mentioned, unless you are incredibly talented, you may find it hard to land a job without a college degree. I would suggest you start looking through the details of graphics art degree programs at schools of your choice. You can also consider taking online classes, but must complete your degree before you hit the job market!
Last edited by Mike Bailey; 20 April 2012 at 06:51 AM. Reason: Removed spam link, read the forum rules before posting.
must complete your degree before you hit the job market!
There is a card which trumps education and that is a very strong portfolio. You can get a job with a strong portfolio and no degree, but you can't get one with a degree and no portfolio.
An education will help you hugely to get the skills, but talented people can get there on their own.
It's a mistake to think that "learning" a particular software package is the key. A lot of people can learn how to use software, but that doesn't make them competent modellers, animators or artists. I'm reasonably handy with a word-processor, but a best-selling novel would elude me.
True. But most employers will expect a new hire to be proficient with a computer. So, absolutely a strong and creative portfolio is a must but so also are computer graphics skills.It's a mistake to think that "learning" a particular software package is the key. A lot of people can learn how to use software, but that doesn't make them competent modellers, animators or artists. I'm reasonably handy with a word-processor, but a best-selling novel would elude me.
Oddly, in all the time I spent in advertising and graphic design, no one ever asked to see my art school degree.
Gary W. Priester
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I wasn't suggesting a portfolio not including work that was created using software. Your comment about the degree is really what I was getting at.
Many people think that being able to use package XYZ is an automatic ticket to success, but I can prove otherwise - my mastery of the pencil has yet to shower me in riches - something to do with a lack of artistic talent.
Software is constantly in a state of flux, that is to say that it changes year after year with new additions plug-ins and so on. The thing is learn to use an array of programs and keep up to date with them but never never ever neglect the most powerful of all... the humble pencil and paper. You should sketch for at least ½ an hour a day, everything from the phone on your desk to a pile of junk on the floor. It is only when you know your subject from all angles that you can reproduce it in any medium whether as a 2D or a 3D render. It takes time, dedication and talent to get to the levels required by industry. Build up your portfolio, then go out there to find employment and show the world what you can do.
i am planning on doing the same, though im only 15, i have started getting better at cinema 4D, i have a youtube channel that i have just started and thats how alot of people get noticed
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