Hmmmm, both Bob and Larry like the rust on the toaster.

Does that mean in any way that visual detail (visual complexity) can take credit for the render's success? Truth be known, the geometry in this scene is quite simple, not a lot of polygons.

As with vector drawing, rendering models has two aspects: the geometry and the texture. In vector drawing, it's outline and fill. And most of the time in the real world, the fill is more visually important than the outline (the geometry).

My Best,

Gary