Looking good. Just a thought, but how about making the surrounding levels a "Cretan" Maze pattern?
Looking good. Just a thought, but how about making the surrounding levels a "Cretan" Maze pattern?
JOHN -XaReg (FB) XaReg (DB - ignore prompt to register)
Windows 10 [Anniversary] pro Intel Pentium CPU G630 @ 2.70Ghz RAM: 4 GB; 64-bit x64
Well, in a sense, they are.....a-maze-ing....sorry John, couldn't resist.....
Very nice GP.....
Ed......:-)
All you have to decide is what to do with the time that is given to you.
-Gandalf (from Lord of the Rings) - Xara s/w - Xara Designer Pro X11
I'll forgive you Ed
JOHN -XaReg (FB) XaReg (DB - ignore prompt to register)
Windows 10 [Anniversary] pro Intel Pentium CPU G630 @ 2.70Ghz RAM: 4 GB; 64-bit x64
Thanks, guys!
I didn't want to add walls, as I was trying to make the main map very stark, more fitting a realistic henge on the plains type structure. It looks like something you might see on a Celtic isle somewhere.
I had fun with this one.
GP
Last edited by Gamerprinter; 12 July 2010 at 04:51 AM.
Its been a long while since I posted, sorry about that. Its not that I haven't been designing new maps, its that I am currently working on my own RPG publication project serving as concept creator, designer, developer, cartographer, part-time illustrator, art director, and technical advisor. So much of the work is 'top secret'. The publication should be released sometime early February, with two more products to follow then a hardbound print compilation in the summer - so I've been really busy!
I may not have mentioned it earlier, I'm designing a roleplaying game setting and set of 3 adventuers for Pathfinder RPG, inspired by feudal Japan crosssed with Asian horror. Once published I will post some of the new maps at that time. The product is Kaidan: a Japanese Ghost Story. Some of my posted maps are for the setting.
Its kind of job security. Instead of waiting between cartography commissions, I become the publisher and demand large amounts of quality maps - really offering more maps than what competitors can afford. So its a win-win situation.
The first adventure has been finished writing as of today, and it going to editing next, it should release sometime in the next two weeks...
Anyway, just a post to note, I'm not dead, or have forgotten TalkGraphics, just buried in my own project for a bit longer.
Michael Tumey
Here is the latest map for the above named project, a bridge across a small river in a mountain pass, where an encounter with a hebi-no-onna (demon snake woman) will occur. A trap causing the middle section to fall into the river as the adventure party is trying to cross. Unseen in the map is a lost salt-water crocodile awaiting for fresh meat.
This of course combines a scanned hand-drawing given stain-glass transparency filter, then beveled and dropshadowed shapes placed beneath to give a sense of depth, and some depth in the water with varying stacked layers of transparent blue shapes.
Enjoy!
GP
I'd be interested in how you did your water treatment. Very nice.
John
Looks great Michael. Keep up the good work.
Visiting/participating in TalkGraphics since i/us (’97).
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