didnt really put alot of effort or thought into it as my mind is tired from staying up all hours of the night tending to roxie. as you can tell by the puzzle. she sems to be tellig me to kiss off in this goofy pic of her. sorry about the quality to.
didnt really put alot of effort or thought into it as my mind is tired from staying up all hours of the night tending to roxie. as you can tell by the puzzle. she sems to be tellig me to kiss off in this goofy pic of her. sorry about the quality to.
Mike
see my photoblog http://kcmcomp.com
Great puzzle Rich ... your best one yet. I'm downloading the multi1.xar now.
Ed,
From the FX puzzle maker. I haven't figured out how to make the edges yet. It might be in changing the size of the pieces. For this one, I cropped the image after shaping. It appears that the application makes transparent separations between the pieces. I used gel to shape the pieces, but this can be done in the puzzle app. I imagine this is something simple. They never go into enough detail for me. Rich
A Puzzling Moon http://www.talkgraphics.com/images/smilies/smile.gif
Hey Rich,
Wow ... 525 pieces ... that's about the max you would want to play with without an SGI computer. Nice job. That should keep me busy for a while. Maybe now we should turn our attention to non-symetrical shapes http://www.talkgraphics.com/images/smilies/smile.gif
I was trying to extract the splitter as a vector. However, I was only able to do this as a bitmap. It was possible to save the individual knife to EPS. The EPS didn't open correctly in X1, but did in E3. I saved to AI in E3, and that opened in X1. I haven't tried AI from AVB. An X1 trace of the PNG didn't work. Rich
Ed,
I imagine more accumulative error from slightly stretching the line with the shape edit tool. I drew the next array in AutoSketch, and filled each area. Rich
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