Re: Pixelization in a vector drawing program?
All vector objects are ultimately rendered using bitmap techniques because the screen is a bitmap!
The bevel bitmaps are generated on the fly from the vectors data so unlike a bitmap program they are not fixed once you've drawn them and their resolution can be adjusted as needed.
Normally the bitmap resolution is calculated to be invisible at the current zoom factor but as you zoom in, increasing the effective resolution required to render the object, the bitmap becomes so big that it would take many many megabytes of memory and would be very slow to render. So Xtreme places an upper limit on the resolution of some bitmaps, bevels in particular, and above that limit you will start to see the pixels.
A similar thing is hapenning during printing or exporting to high-res file formats.
Phil
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