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  1. #10

    Default Re: Balance... model and render it

    Still another toy that involves balance. The goal is to knock the pieces out one by one with the mallet, starting from the bottom, without toppling the whole thing over. Blender and Wings, as always. With some post-pro from PI. Too lazy to UV map the face, so I added it after the render.
    Still haven't gotten around to the pic I had in mind. My very minimal character modeling skills seems to have evaporated from lack of use lately....
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