My guidelines show the center of the outer gear shape and that the center circle's center is in a different spot.
-=Bob=-
Thanks for Posting Your Experience too Jamsemc -I'll relax a bit knowing that.
(I'd hate to have to 'trace' this to see what happening... I, once, had enough 'fun' tracking a non-print in basic programing class - Printed fine on the Printer; but, not on/to Screen... (and not to leave any one hang: t'was printing ON Screen; but I had, in error, left the screen color & the character color the same -Bad Tom) - Just took Challenged Tom FOREVER to Find!)
Heresy follows :
Sometimes, when I need 'Accuracy' I end up in another Program... <sigh>
(trying not to think of the Gear Teeth that deformed and would not manually rotate Nicely)
End Heresy!
Tom - Hwy101
The conclusion I have come up with is that Blends are bugged and cannot be used in rotating animations.
I've tried several versions of the gear like object without blends and boolean on the inner ellipse and I get no wobble.
It is only with blends that I get the wobble.
I found specifically that when any shape is blended, then boolean subtracted, the shape will wobble.
Also, even if it isn't booleaned the shape will wobble.
Last edited by jamesmc; 28 March 2007 at 04:12 AM.
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