You purchase X3D6 and PM me the Purchase Confirmation as proof and I'll do the animation again, tidying up some of the sloppiness and removing the copyright. I'll also throw in the X3D file so that you can modify it to suit for your own purposes
You purchase X3D6 and PM me the Purchase Confirmation as proof and I'll do the animation again, tidying up some of the sloppiness and removing the copyright. I'll also throw in the X3D file so that you can modify it to suit for your own purposes
Last edited by Big Frank; 01 November 2006 at 05:25 PM.
If someone tried to make me dig my own grave I would say No.
They're going to kill me anyway and I'd love to die the way I lived:
Avoiding Manual Labour.
I have downloaded the trial version, but noticed that I cannot import jpg files to animate. Does the full version support this? Or would I have to convert the file? If I need to convert what software would you recommend? (I currently dont have anything other than Photoshop for editing/saving image files)
You cannot animate a bitmap (which is what a JPG file is). You can only animate a vector object (e.g. font characters or imported vectors like WMF or XAR files) and then texture map that bitmap JPG file onto it - this is how I created the animation above from your original bitmap. To create or edit vector objects I would recommend none other than Xara Xtreme as it allows you to copy and paste shapes directly from Xtreme into X3D. And also it is the dog's danglies at loads of other stuff as well making you far less dependent on Photoshop.
If someone tried to make me dig my own grave I would say No.
They're going to kill me anyway and I'd love to die the way I lived:
Avoiding Manual Labour.
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