No, there is no build server. My latest debug XCode build is only about 20 MByte (using DWARF), so it is feasible.Originally Posted by eobet
See the most recent bugs at the Xara Bugzilla.
Forgive me, it certainly compiles cleanly. I have taken the current build to our local Macintosh User Group every month since Xara made the source available (it is possible that the Macintosh Users concerned think that this is some kind of nuisance).Originally Posted by eobet
There are no major dependencies. The bulk of the requirements are provided by the wxWidgets project, and it is all documented (not perfectly, I admit) on the Mac OS build page. The non-obvious things are headers for the PNG and JPEG libraries - we use the private headers from the wxWidgets sources; and libxml - we are still working on this, and the best bet is to use the libxml from the fink project but this is not felt, with good reason, to be the best way of making official builds. Otherwise it just needs a little elbow grease.
There is an XCode project in svn, and some instructions for it on the mailing list, exempli gratia, XCode project, and quite a number of posts this month.
I am at present working on a 'Personal' XCode project, which will not produce Universal Binaries, just the architecture for your system, and will be more tolerant of paths and other environment issues; and it just so happens that I need the assistance of a willing and energetic first-timer: It is nearly meaningless that I can compile Xara LX using my methods, we need to demonstrate that somebody else can.
Ben.
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