The head is still in a sym object for the moment and I will clean up the seams and add the little nose/lip groove when I merge them together later
Stu.
The head is still in a sym object for the moment and I will clean up the seams and add the little nose/lip groove when I merge them together later
Stu.
The head is still in a sym object for the moment and I will clean up the seams and add the little nose/lip groove when I merge them together later
Stu.
that's fabulous. Looks like you've spent weeks on it. But the eyes don't seem to be symmetrical, or I have a ditch in my optics tonigh <sigh, it's late...>
jens
jens g.r. benthien
designer
http://www.sacalobra.de
----------//--
If you don't know how to dream you'll never be a designer.
----------//--
--------------------//--
We can't solve problems by using the same kind of thinking we used when we created them.
--------------------//--
Thanks jens
Ya its got an obscene amount of tweaking which has been done it over the weeks.
Youre dead right about the eyes the pupils roll into the centre to far {no ditch in your optics bud}.I also notcied the mouth corners needed to be moved in as well.
Stu.
Excellent job thus far Stu, very nice work.
While i agree that the mouth "might" need to be narrowed a little... i don't think i can agree about the eyes needing adjustment.
Reason being is that, people are not actually all that symetrical... so making a model look so, would be to suggest you don't want your model to look human. Right?
I've seen tons of people with wacky looking eyes (and faces!). I'm serious! All crooked and lop-sided and crossed and mismatched. I'd like to see you leave them looking "off", and leave some bit of 'humanity' in the model.
I think he/she has a lot of 'character' in their face right now. Go ahead and build on that.
PS: and in all honesty?... i'd do the same with the mouth too actually. Look at Carley Simon! Or Steven Tyler! The more anomolies there are, the more 'human' it looks.
my 2cents
Thanks
Hmm ya I never thought of a symmetry as far as the eyes go.With the lips I meant the little indented doofer under the nose.
When I merge both sides I am going make one side different to the other as well
Here it is with more tweaks.
Stu.
Fixed the mouth as well ...dont know how I missed that.
Stu.
Looks great Stu, let er rip man.
And take your time creating the skin texture too. I'm sure you can come up with a nice effect, but if you need any help, let me know buddy.
Thanks Mark
Hmm ya skin......
Finished tweaking now.
Stu.
Really nice Stu, you've come a long way with this. Looking great.
Brett
Bookmarks