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  1. #1
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    What's the 'standard' software in surface modeling on ANY operating system in the US and CDN?

    Alias Studio Tools
    Maya
    Solid Works
    Pro E
    Ashlar Cobalt
    Catia
    Rhino
    Cinema

    ???

    Might sound weird that I post this question, but I'm kind of desperate, because many clients tell me that Alias is required, others say Catia...

    I can't purchase and learn all of them. In addition I think the result is what counts, not the way how I get there.

    Or am I totally wrong? Is it required to 'pay for the ticket' by investing into this stuff?

    Holy Lord, what a weird world is this.

    jens

    jens g.r. benthien
    designer
    http://www.sacalobra.de

    ----------//--
    If you don't know how to dream you'll never be a designer.
    ----------//--
    --------------------//--
    We can't solve problems by using the same kind of thinking we used when we created them.
    --------------------//--

  2. #2
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I never start wars and Gary for sure does not. I'm only pointing that there are many "3D WEAPONS" to be used in the "3D graphics war" so we cannot think or believe that one does it all. <HR></BLOCKQUOTE>

    I was just joking my friend -> ;-} is my jokie smily!

    As a friend of mine put it some years ago as follows:

    if you only have a hammer in your toolbox, everything starts looking like a nail...

    very true!

    All the best,

    jens

    jens g.r. benthien
    designer
    http://www.sacalobra.de

    ----------//--
    If you don't know how to dream you'll never be a designer.
    ----------//--
    --------------------//--
    We can't solve problems by using the same kind of thinking we used when we created them.
    --------------------//--

  3. #3
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    I don't think anyone could give you a specific name or number jens. That's just way too general a subject.

    If it's to do with modeling though, my guess would be Rhino. Alias is actually a real good app. And that would be my second 'guess'.

  4. #4
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Last but not least people want to be cheated, right? <HR></BLOCKQUOTE> hahaha aaa hell ya far as i heard!?

  5. #5
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    Jens---

    The link is good, bt does not say that Maya is a surface modeler while I think, but am not sure that the current version of 3DS is a SOLID modeler.

    I'd ask about this.


    Dummy,
    Gare
    Gary David Bouton
    Gary@GaryDavidBouton.com
    Free education! The Writings Web site
    and the updated GaryWorld Gallery is pretty okay, too.

  6. #6
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    thanks a lot for the hint. Yes, it's cgi biz, but it shows very well that there is no real standard, or better saying the standard is changing from time to time.

    3DS is nothing for me - steep learning curve. And I'm not sure if it offers 'class A' surface modeling like Rhino or Alias.

    Solids aren't any problem for me with Rhino. It's just that I need some arguments to shoot back, after asking: why do you think only Alias (or AutoCAD etc) can do this job? Now I **know** I can continue with: there is no standard. I use my brain and my skills to develop results. Or do you care if I visit you by using A. my car B. a rented car C. the highspeed train D. an aircraft E. a hovercraft?

    This will put a mirror in front of their faces ;-}

    I'll continue with Rhino, Cinema and Xara, sticking to the statement I've seen on the link Mike submitted:

    --------------------//--

    Fully mastering one application, and demonstrating professional level skills, is a much higher priority than spending all of your time learning new packages

    --------------------//--

    This is the support I need for my ego.

    jens g.r. benthien
    designer
    http://www.sacalobra.de

    ----------//--
    If you don't know how to dream you'll never be a designer.
    ----------//--
    --------------------//--
    We can't solve problems by using the same kind of thinking we used when we created them.
    --------------------//--

  7. #7
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    Jens, this is a link that Danny Huff posted some time ago, it might answer your question.


    http://www.3drender.com/jobs/jobcount.htm

  8. #8
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    Gary,

    I'm not telling that they did not use Maya also, but the fact is that they also used many other apps as you can see quoted in the paragraph bellow extracted from the text in the link. In fact the SL fur lead them to develop proprietary software to acomplish the challenge.
    Most of the times a single application does not
    makes the magic per si. And in fact the Fur in SL makes all the diference.

    Take a look here:
    http://animation.about.com/library/weekly/aa011400a.htm

    "Second, FUR. A texture must be applied to the wireframe to give the character a visible "skin." The smooth plastic skins of Toy Story or the scaly skins of Jurassic Godzillas are a challenge as they must twist and flex to accommodate the motion of the wireframe model underneath in a realistic manner.
    But they are childsplay next to the problem of creating a half million individual hairs to cover Stuarts visible parts. These are hairs that must blow in the wind, be a mixture of colors and lengths, and look correctly organic whether wet or dry. They too, or rather their motion, have an important effect on facial gesture. Imageworks developed proprietary software to help them create the most believable furry CG creature to date. (Here's a list of some of the commercial equipment also in use at Imageworks: Kuper Systems motion control, Lynx, RP4, SoftImage, 3D Studio, Maya, Composer, Renderman, Matador, Inferno etc.)"

    Emanuel Brito

  9. #9
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    but please don't start a war on standards, ok? ;-}

    Emanuel,

    if you want to know more about Rhino, you might join the Rhino News Group:

    US (English): news://news.rhino3d.com/rhino

    Portugal (Portugese): http://news2.mcneel.com/scripts/dnew...hino.portugues

    Lots of great info (sometimes) in there, when they don't complain about the gazillion bugs in version 3 (thank God I didn't upgrade).

    Have a great time.

    jens

    jens g.r. benthien
    designer
    http://www.sacalobra.de

    ----------//--
    If you don't know how to dream you'll never be a designer.
    ----------//--
    --------------------//--
    We can't solve problems by using the same kind of thinking we used when we created them.
    --------------------//--

  10. #10
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    Lisbon
    Posts
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