Something new, Grey scale images or seamless tile (alphas) can be used as surface noise.
Something new, Grey scale images or seamless tile (alphas) can be used as surface noise.
Those look cool!
Quick question, Mike
If you take that leftmost shape and put it over a surface with a light above, does the object cast the shadow of the object itself or does the shadow match the object's surface changes as well?
Peace
James
Yes that it is cool indeed... and in principle Xara was an excellent tool to create all sorts of tiling or non-tiling Alpha-Maps for Sculpting or offline Displacement-Rendering (not only for Zbrush but a wide array of 3D-Programs).
As Xara is currently limited to convert Vectors to 8 Bit imagery only one has to use Photoshop instead, there's no way around. Why so?
Also, Mike, can you share or link to the graphic that you used for that upper left object?
I'd like to compare results in Blender with a similar start graphic...
Peace
James
As answered in my Dear Xara Thread, cheers!the truecolour option is is 24 bit...
yo - now I see what you mean
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Nothing lasts forever...
The strength on that object is set very low so it probably wont have much of an effect on ground shadows, especially if soft shadows is turned on. I imagine you are wondering if the geometry is being altered by the noise, and the answere is yes, a strength slider inside the noised maker palette adjust the amount of displacement. To ilustrate I've increased the value to the maximum setting and rendered the object with a ground shadow.If you take that leftmost shape and put it over a surface with a light above, does the object cast the shadow of the object itself or does the shadow match the object's surface changes as well?
Last edited by Mike Bailey; 01 October 2011 at 01:28 PM.
Check out video to see it in action.
http://www.youtube.com/watch?v=Noh6c...A4A7C0&index=8
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