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or plastic. Thanks for that! I have been using a modeling/rendering/animation package two years before Xara came around, and I discovered that working with vector shapes in Xara is not all that different than working with vector paths in a modeler. Once that's accomplish, both the art of doing, and understanding what you're doing, plastic has certain characteristics, as does shiny, metal,m so once again t's time to bitch about MAGIX torpedoing Xara Xone. I have a video tutorial on the Xara Xone page of YouTube:
If you'd like to compare a Xara shape in Preview mode to a medium difficult wireframe in a modeling/rendering software:.
It isn't 100% intuitive to model, as it might be a lot simpler in Xara to experiment tracing over 3D extruded shapes for example. I needed 5 more sides, 5 more views to make this composition totally posable. I could also have extruded this composition to 0.0001 depth, and the wireframe would look identical to a Xara wireframe.
If you stretch your perception a little, a 3D object with no depth only has a front and a back side. A shape in Xara can be flipped—that's sort of like its back side.
My Best.
Gary
Great tutorial Gary
Egg
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Gary, you do the best tutorials. Just excellent.
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