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  1. #1
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    Enjoying all this new work to do Gary but just for a little in between fun, I found this in one of my folders and couldn't resist Yes I know I should have put X in Xone but the Z looked better for the film premier

    Stygg
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  2. #2
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    Quote Originally Posted by stygg2003 View Post
    ...and couldn't resist ;))

    Stygg
    Honestly? You couldn't resist?

    Gosh, stygg, faced with the options of doing this wonderful piece of art... and sleeping in on a Saturday, you know which one I'd choose?

    Trick answer: I'd resist.

    ;)

    Actually, I'm going to go out and mow our lawn now, that's how upset I am that Xara Xone is offline.

    Seriously, I'm very pleased that we're all learning stuff with this more in-depth coverage of perspective.

    -g

  3. #3
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    My first attempt at box with perspective, also an attempt at Gary's two colours to two faces. All feedback welcome

    Stygg
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  4. #4
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    More perspective, hope you don't mind I used your laundry sign Big Frank, it was in the interests of learning

    Stygg
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  5. #5
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    You want to watch your lighting, stygg. The left side of the building is in shadow, but your signs are in broad daylight.

    Perhaps don't change a thing and call it a Surreal composition, like Renee Magritte used to paint.



    -g

  6. #6
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    I should have noticed the left hand side of the building in shade and especially the car shadow, bad observing by me so I've shaded all the signs on the left hand side and moved the shadow over on the no parking sign in keeping with the car shadow position.

    Stygg
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  7. #7
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    Default Re: July 2013 Tutorial: Packaging and Perspective

    You did good on the revision, Stygg. As I mentioned earlier, the car is a rendered model, not part of the original photograph. But I tried very hard to make its shadow on the pavement accurate vis a vis the original photo.

    I'll assume that Blockbuster Video is a troubled American company and not an international one.

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    Now, two more things, stygg: the white text on the right might look more photorealistic if it was just 5% less bright. Few things in the real world are perfectly white. Other considerations are : blurring the inserted shapes by .7 pixels or so, to better mimic the imperfection of camera lenses and 2. Consider occasionally modulating solid colors to create lighting fall off and also using Noise, again, to mimic the noise in JPEG photos. I'm not saying you'll find these artifacts in the example files, but these are overall considerations, okay?

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    And what I've done here is NOT a "rule": you need to look for stuff in the photo to artistically match, and no two photos are identical.

    My Best,

    Gary

 

 

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