<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RAMWolff:
I would also love to know how he made the bottom render shading blend in with the rocks so well? Gives the impression that there is a bit of dusty dryness spewing up and outwards. Very nice touch Stu! <HR></BLOCKQUOTE>



That is a combo of the volumetric lights I mentioned above Richard,and also PS.In PS you select the colour you want for the dust,then use forgeground to transparent gradient,add a layer mask,add noise of full amount to layer mask,then gaussian blur the layer mask some,creates nice little smooth pockets of transparency in the dust,so it does not look really CG