well, I understand what you mean, but just continue this scenario: now it's 3DS on a Mac, tomorrow it'll be Softimage on a Linux, in a week it will be Maya on a PC. Do you have the financial capabilities to legally purchase all these biggies and hardware? How much time do you want to waste on learning all of them? And if you do, you'll never be a routinier as we call it. The arts and design biz a a fu..ing biz, and if you believe what the companies keep telling you, you'll be lost sooner - not later.
What's your strength? Textures, mechanical or organic modeling, lighting, keyframing, low poly modeling, terrain modeling? Be strong in **one** discipline and you will get an assignment. If you try to be a 'I-can-do-anything-you-want-me-to' guy no company will be interested in your abilities, because they already have a specialist for every single task.
Do you pursue a career in product development, product visualization, game design (excellent coding is required in this area!), advertising (good marketing knowledge required) or any other area? Make sure you know where your target audience resides.
The companies that are looking for people who can operate a specific software just need an operator, not an idea generator - don't be mislead by their big words.
If you know what you can do it doesn't matter which tool - which software - you will be working with.
I certainly don't want to tell you it's an easy job to nail down your strengths. But you really should ask yourwself: what's the core of my creativity? Who might have a benefit working with **me**? What makes me unique?
We are living in tough times and rough waters, especially in fast paced NY. And there are a lot of a..holes in the biz (client side). Example: I develop a new and unique product, and the client asks me: do you work with ME10 or Unigraphics? Then I start screaming into his face: Hell you idiot, here is the **finished** product, who in this damn world cares which software I've used to accomplish the task?
That's the drawback of today's biz - too many farts and nobrainers in decision maker positions...
Sure I have to pay my bills, but I have a very strong attitude in regards of my dignity, so I prefer to end a relationship right on the spot before someone will talk down my capabilities.
A bird in hand is worth two in the bush (read: being perfect in LW is better than mastering just 3% in 3DS and 2% in Softimage and 1% in Maya).
jens g.r. benthien
designer
http://www.sacalobra.de
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If you don't know how to dream you'll never be a designer.
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We can't solve problems by using the same kind of thinking we used when we created them.
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