The concepot covers look good Gameprinter,
.
The concepot covers look good Gameprinter,
.
Larry a.k.a wizard509
Never give up. You will never fail, but you may find a lot of ways that don't work.
Thanks, as always!
Haven't rendered a 3D image in a while, and needed something to depict the Colonial Navy, so this is the 4th Colonial Fleet on patrol in the Daedalus system. Shown is the Kraken class dreadnought, 4 Hammerhead class battleships, and many packs of Nautilus class medium patrol corvettes. I'm doing the secction on the Colonial Navy in the Kronusverse Guide - and I needed an illustration for it.
I like it.
Larry a.k.a wizard509
Never give up. You will never fail, but you may find a lot of ways that don't work.
How about it guys, after those very stylized navy ships, this is probably the practical designed starship I've ever created, and helps explains the mindset differences between the Colonial Navy, and the Colonial Merchant Spacers Guild (think merchant marine). This is the Trireme class CMSG huge bulk freighter. This ship shows a mixed cargo load, as all the cargo holds are external with 4 bays of container assemblies with 32 cargo containers each, 2 gas/liquid containers, and 2 bulk containers. Many ships have just one type, this has all three. Engineering and Tech shop at aft of ship, central corridor connects the the crew areas to the fore of the ship. The weapon platform is on the bottom of the ship with clear lines of sight for all attacking arc. At the top is the pilot house, what merchant spacers call a bridge. At center is the crew areas.
Last edited by Gamerprinter; 25 February 2022 at 05:12 AM.
Really nice.
Larry a.k.a wizard509
Never give up. You will never fail, but you may find a lot of ways that don't work.
Hi GP. I like that image a lot. It reminds me of those Mississippi pusher barges.
Two observations.
1: I think the moon/planet distracts from the vessel.
2: Unless the vessel was 'end-on' you wouldn't see both port and starboard (red/green) lights
Egg
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I will probably just re-render the side view without the moon - I was trying to create something more interesting than just star field, but you're right, the moon distracts. Regarding the lights, except for the catwalk to egress the ship sticking out the side on the fore part of the ship, most of the structure is inside the span of the cargo containers. So putting red/green lights is structurally difficult. So I put them (fore/aft) as wide as they could show on the structure itself.
I just rendered a top down view of the same ship to create it's deck plan. (It's slightly askew from perfect horizontal, but I'll tweak that)
GP
I like it can't say I totally understand it but I like it.
Larry a.k.a wizard509
Never give up. You will never fail, but you may find a lot of ways that don't work.
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