So I needed to create interceptors to fill the Hammerhead's shuttle bay, to be rapidly deployed when engaging with enemies of Colonial Space. I still need to create the pilot for this. I wanted a light force ramming prow to deal with space mines, and an Inubrix rail launcher as the main gun. However for special considerations, I gave it a ghost drive which lets the ship go ethereal for one round, and the Inubrix rail launcher can go ethereal and bypass armor to make more serious attacks. So this is a special craft. Here's the stats.
Ghost Manta Five Tier 6
Manta class tiny interceptor
Speed 13; Maneuverability perfect (+2 Piloting, turn 0); Hyperspeed -
AC 23; TL 31
HP 30; CT 3; DT 6
Shields heavy 420 (forward 105, port 105, starboard 105, aft 105)
Attack (Forward) Inubrix Rail launcher (2d8, linked *Rail 1d8)
Attack (Forward) Light force ramming prow (-, force field* (20), *Ramming)
Power Core Pulse Red (175); Hyperdrive none; Systems advanced medium range sensors, consciousness uplink drive, fortified hull (nanocarbon plate), ghost drive, mk 4 armor, mk 14 Horaculcum defenses, t12 Horacalcum thrusters; Expansion Bays none
Modifiers +2 Piloting, +4 Scans; Complement 1
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