Probably a wise idea...but then, it's all personal choice. Some like to model the full thing first, then texture, others like to handle texturing as they go, so they can tackle geometry problems that may creep up but aren't noticeable until you try to apply a texture.

The only thing that doesn't quite look right is the texture on the ear...it looks a bit stretched. [img]/infopop/emoticons/icon_frown.gif[/img] It's a hard shape to texture...the best bet would be UV mapping, if your application handles UVs efficiently (again, I don't think LightWave's UV tools are sufficient). I'd try tweaking the ear texture a bit...