A crystal clear image.
Is that DMesh you used, Gare?
A crystal clear image.
Is that DMesh you used, Gare?
Yes, I based the polygons on the freeware program Dmesh, which, if you've ever tried it, requires a lot of patience and just as much tweaking before exporting and svg.
I actually didn't need a lot of the original DMesh for the final composition. Just the difficult areas, and then I simplified a lot of ares using Xara so they looked prettier and made more visual sense.
I also needed to screew with the burger image about three times.
So this was 75% fiddling, 20% patience/determination, and 5% talent.
Here's something I did and am not finished with. Like the burger which is triangulated, the scene is what's called "low poly" and is made mostly of triangles.
The difference begins with using a modeling program rather than DMesh. If you're familiar with modeling, there's a crease angle called a Phong Angle, used for smoothing polygon surfaces. You crank the thing down to zero rather then a more common value of 89°.
My process will continue playing with the colors and the best ligfht angle to express the polygons, the most tonal range.
From there, it's import time to Xara, and do some tracing, and modifying, just as I did with the burger.
There is not such thing as "computer art". It always takes The Owner to finish the illustration.
Thanks for the comments!
Gary
Thank you!
I like to share what I create, and for as long as tg is around, it's a good and positive place.
I'm flattered/embarrassed you feel my work is inspirational.
My mission statement is to take ennui and make it interesting.
Take something so ordinary that people take it for granted, and then alter the vision into something more exulted and attention-getting.
:)
g
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