A crystal clear image.
Is that DMesh you used, Gare?
Your work is inspirational, Gary. I've noticed you started posting some animations to Youtube again too, which is always a treat.
Still wondering how those images are done with the triangular shapes.
Larry a.k.a wizard509
Never give up. You will never fail, but you may find a lot of ways that don't work.
Barfing out loud!
(BOF!)?
Thanks!
Here is one that is only partially mine. I discovered the original, scanned at 1 bit per pixel, too small for just about anything. There is no copyright; I offer the Xara version freely as a gift to the community.
For anyone who is into the origins of symbology, this piece, very sdimilar to the eye in a pyramid on the back of U.S. currency, is an early Christian symbol, not a demonish one as suggested by the superstitious.
The eye is the all-seeing eye of God. The pyramid is actually a triangle representing the 3 expressions of God: the Father, the Son, and the Holy Ghost.
I'm not inclined to revel or attach any super significance to symbols, precisely because they are symbols, representations, icons of something that is often intangible.
Anyhow, I like this particular, woodcuttish version, as a nice design.
Please help yourself.
My Best,
Gary
Hey,
Our new neighbors next door have a tot that they casually referred to as "The Little Monster".
Nice, huh?
Anyhow, I created an image, mostly inspired by the Pixar film Monsters Inc. the parents could use as an iron-in decal for the little monster's t-shirt.
The paint strokes/shmutz around the picture was added using Painter after I'd exported the drawing to bitmap.
Best,
Gary
Last edited by Gare; 05 May 2019 at 08:42 PM. Reason: Tie Poe
Yes, I based the polygons on the freeware program Dmesh, which, if you've ever tried it, requires a lot of patience and just as much tweaking before exporting and svg.
I actually didn't need a lot of the original DMesh for the final composition. Just the difficult areas, and then I simplified a lot of ares using Xara so they looked prettier and made more visual sense.
I also needed to screew with the burger image about three times.
So this was 75% fiddling, 20% patience/determination, and 5% talent.
Here's something I did and am not finished with. Like the burger which is triangulated, the scene is what's called "low poly" and is made mostly of triangles.
The difference begins with using a modeling program rather than DMesh. If you're familiar with modeling, there's a crease angle called a Phong Angle, used for smoothing polygon surfaces. You crank the thing down to zero rather then a more common value of 89°.
My process will continue playing with the colors and the best ligfht angle to express the polygons, the most tonal range.
From there, it's import time to Xara, and do some tracing, and modifying, just as I did with the burger.
There is not such thing as "computer art". It always takes The Owner to finish the illustration.
Thanks for the comments!
Gary
Thank you!
I like to share what I create, and for as long as tg is around, it's a good and positive place.
I'm flattered/embarrassed you feel my work is inspirational.
My mission statement is to take ennui and make it interesting.
Take something so ordinary that people take it for granted, and then alter the vision into something more exulted and attention-getting.
:)
g
Wonder no longer, Larry.
DMesh for Windows, totally free
I literally just bumped into these comments, Larry. I'm not sure why I'm not getting notifications in Outlook.
Off to investigate!
Have fun triangulating!
-g
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