Thank you, Ron. Even when I was using markers and other physical media, my goal was to create photorealistic compositions, such as this chrome heat note (this is a modern version, modeled):
I think humans—and some insects (!) are naturally attracted to bright, shiny objects. And one of the first things modeling and rendering programmers learned how to do is create reflective surfaces. Too much so; if you look at early animation in the early 1970s, everything reflections, and looks unnatural for it.
Hopefully, there's enough mild, not overdone reflections and some non-reflective texture in the LoveNote image to make the audience stare just a moment or two more than without well-done textures and lighting.
Because it sure as heck isn't photorealistic!
My Best,
Gary
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