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Thread: Maxi Scooter

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  1. #10
    Join Date
    Nov 2000
    Location
    Lisbon
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    468

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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Emanuel:
    Thank you all for comments. This scooter is modeled with skin and bézier and lathe most of it and a few extruded profiles. All lines and profiles drawn in xara as well as textures. Although doing a real world model would be dificult or even impossible at least with Strata, we can do some nice stuff if we are not following a real model. For that Rhino is the ideal tool. I'm posting some wireframe shots so you can see how it's done. Basically it's made piece by piece instead of a single main "body" wich is more an SDS approach most of the time. The rear is made from a sphere converted to bézier sphere and than points are added and push/pulled to shape the form. The front follows exactly the same technique. The seat is made of two spheres. The "interior zone" and the handle bars are all skinned objects like rounded squares and etc. The rest is good old lathe/sweep and extrusion techniques. It's rendered with what I call "poor radiosity" otherwise it would take a couple of days to render and I don't have he patience to do it.


    Cheers,

    Emanuel Brito <HR></BLOCKQUOTE>
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