I have been looking through the water and rock images for things that will work to textureize. The flower was wiggly to start. Rich
I have been looking through the water and rock images for things that will work to textureize. The flower was wiggly to start. Rich
I have been looking through the water and rock images for things that will work to textureize. The flower was wiggly to start. Rich
Thanks John,
I took lots of water and rock pictures in hopes of using them for textures. This was an X1 example of brightness transparancies. Rich
Using a bubble image to texturize. Rich
Ed & John,
Enjoy! I thought I would look through the leaf images next. Rich
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by John Rayner:
Hi Rich,
How about this for a background? Subtle yet unbland. I took your bubbles tile shrink it down to 50X37 made a contrast transparency over the light gray of the forum. Then made a bitmap copy of the tile. tiled a 600x600 square and there ya go. Now if there was a seamless bubble tile... <HR></BLOCKQUOTE>
keep trying John http://www.talkgraphics.com/images/smilies/biggrin.gif
it is very unoticable here on my laptop screen. i reallly had to lay the screen as low as it would go to see the fill.
Mike
see my photoblog http://kcmcomp.com
John,
Now if there was a seamless bubble tile...
There are seamless bubble tiles. I made some in X1. Rich
When I find a dificult subject to tile, I look to X1 for the solution. Basically, a shape is drawn to get a section that can be duplicated at regular intervals. The shape gets duplicated across and down, and a clipping rectangle is a multiple of the duplication distance. The position of the rectangle does not have to be accurate since the pattern is repeating in both directions. Look at the X Tiles. In some cases, it was necessary to trim 1 or 2 pixels from the edge to prevent from getting a seam. This was Egg's suggestion, and works very well. I have been looking at clipping with transparent rectangles as an alternate method. Not sure if this works because I don't always get a seam.
I like this method since I can get tiles that are normally impossible for me. Rich
An example of a seamless tile where the tile forms a pattern because it is single repeating, and not a global repeating image. Best I can explain this. I made lots of these, too. Basically, they are flipped and flopped to get adjoining edges. Rich
A little larger tile to work with. Rich
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