For those interested in how I use Nichimen Nendo, my preferred subdivisional 3D surface modeler to create various map objects, and in this case a clown fish for my upcoming Undersea Symbol collection (50 objects), the following (not a full on tutorial) are step by step screen captures of the process in motion. Of course once the modeling is done and the object rendered in 3D, I import to Xara and apply the texture/colors to finish the object.
I posted the step by step as an image rather than an attachement, so you could see the details fully and not be relegated to an 800 pixel wide thumbnail. This is followed by an attachment of the final PNG file.
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