Hi Stygg—
Noise by its very nature won't tile seamlessly, because there's a randomness, an unpredictability to noise, whereas a perfectly tiling pattern has completely predictable elements. IOW, you have control over your tile's elements, you have none with noise.
That's not to say there's no such thing as seamless tiling noise; see and use the attached png in your work. You just have to define your tile size as 512 × 512 pixels. What I did was render a piece of noise, and then offset it so see any edgework, and when the edges were located at the center of the tile, I cloned the edges away.
Also, fractal noise (they should be simply called "fractals") come in two kinds, depending on the math used to create them. There are terminating, and non-terminating fractal graphics. Not to promote Photoshop on this forum, but the Filters>Render>Clouds uses a self-terminating fractal recipe that will tile perfectly if you define a file that's 256 square, or a multiple of 256 pixels.
@Phil—on my wish list would be fractal recipes in addition to what we have now. I'm not certain all of these names mean anything, or if they are all classic fractal patterns, but they do self-terminate, and I copied the names out of Cinema 4D. And I'm figuring MAXON is a Germany company, and MAGIX is a Germany company, so perhaps the names mean something:
Box Noise
Cell Noise
Dents
Displaced Turbulence
Electric
Gaseous
Hama
Luka
Naki
Nutous
Ober
Cell Voronol
Sema
Here's a few examples:
My Best,
Gary
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