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  1. #11
    Join Date
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    Default Re: Shadow box modeling

    I'm familiar with Subdivision modeling, It was the term you used (high-level SubSurf modifier) that I didn't understand. Thanks for the explanation.

  2. #12

    Default Re: Shadow box modeling

    Hello Mike,

    Went to visit a friend that has ZBrush, though strangely, he said he doesn't use it much. (From looking at his desktop, he has more software than he could use.)

    At any rate, my main interest was to go in and play around and see if I liked it... and of course, to see if things created in ZBrush could be brought into Blender.

    Here's my first ZBrush -> Blender attempt. The objects should look familiar as well as the raking on the blob.

    Click image for larger version. 

Name:	ZBrushToBlender.jpg 
Views:	167 
Size:	129.2 KB 
ID:	85411
    Rendered w/ Blender-Cycles
    (stopped after 72 passes)

    Peace

    James

  3. #13
    Join Date
    Aug 2000
    Location
    South Fla
    Posts
    3,400

    Default Re: Shadow box modeling

    The objects should look familiar as well as the raking on the blob.
    Yes...

    ZBrush has a series of plug-ins called GoZ for sealmless work with various 2D/3D progams. http://www.zbrushcentral.com/showthr...toshop-Support
    There is some Blender GoZ development you may be interested in. http://www.blender.org/forum/viewtop...1938ec110a96fc
    a Blender GoZ video. http://www.youtube.com/watch?v=pjWGHaqnXwQ
    Last edited by Mike Bailey; 19 November 2011 at 08:53 PM.

  4. #14

    Default Re: Shadow box modeling

    Hello Mike

    I went and read the thread and watched the video. It appears that the Alpha version of the GoZ for Blender is working...

    There will probably need to be some changes since Cycles will become (likely) the new internal rendering engine for Blender and it requires some different approaches. (The Dec. release is supposed to already have Cycles integration, so can't comment for sure about any details yet.)

    That's a great idea. If they make it so that the displacement and normal (etc.) maps and the Materials are able to make the transition from ZBrush to Blender, then it would be wonderful using the two together. (3, since we have to include Xara)

    It's amazing how far all of this has gone.

    ZBrush just had the major update and Blender is being moved along constantly, so the future will only get brighter!

    Peace

    James

 

 

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